AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Turkey Q2 2024
In Q2 2024, the top 5 low poly games in Turkey showed varied performance in terms of downloads, revenue, and weekly active users. Data provided by Sensor Tower.
In the second quarter of 2024, the top 5 low poly games in Turkey exhibited diverse trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Roblox experienced significant fluctuations in downloads, peaking at 204K in the week of April 8 and ending the quarter with 162K in the final week of June. Revenue saw a progressive increase, starting at $113K at the beginning of April and reaching $157K by the end of June. Weekly active users showed a consistent upward trend, starting from 6.5M and reaching over 7.1M by the end of the quarter.
DEEEER Simulator: Modern World had a steady performance in downloads, with notable peaks in the weeks of April 22 and May 27, reaching 32K and 33K, respectively. Revenue remained minimal throughout the quarter, with a slight increase to $25 in the week of June 3. Weekly active users peaked at 71K in the week of May 27 but slightly declined towards the end of the quarter, ending at 60K.
Harvest.io – 3D Farming Arcade saw a gradual rise in downloads, with a notable peak at 32K in the final week of June. Revenue was minimal, with a small spike to $4 in the week of May 13. The game’s weekly active users followed an upward trend, starting at 114K and reaching 170K by the end of June.
I, The One — Fun Fighting Game showed fluctuations in downloads, with a peak of 20K in the week of May 20 and ending the quarter at 16K. Revenue saw minor fluctuations, peaking at $150 in the first week of April. Weekly active users had a slight decline, starting at 76K and ending the quarter at 61K.
Famous Blox Show: Fashion Star had relatively stable download numbers, peaking at 19K in the week of April 22. Weekly active users consistently increased, starting from 156K and reaching 185K by the end of June. However, the game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.